Playstyle radar
12 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
27
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.5 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.8 vs 2.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
684 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 58 of 100, built on 1.44 vision score a minute and 2.4 control wards a game. Damage trails at 24, with 13% team damage share.
Among top laners
Master+ top laners with above-median CS a minute win 60% of games; below it, 45%.
Master+ top laners with above-median solo kills a game win 63% of games; below it, 45%.
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.