Playstyle radar
25 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
25 gamesDamageStart here
Damage / min
685 vs 799 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.13 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Objective damage / min
304 vs 394 typical
Hit the objective while the team holds the area instead of chasing.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, damage leads at 53 of 100, built on 746 damage a minute and 20% team damage share. Survivability trails at 34, with 13% time spent dead.
Among top laners
Master+ top laners with above-median damage a minute win 61% of games; below it, 43%.
In your wins 830, in your losses 679 · 11W 14L
Master+ top laners with above-median kills a minute win 66% of games; below it, 39%.
In your wins 0.23, in your losses 0.17 · 11W 14L
Master+ top laners with above-median objective damage a minute win 73% of games; below it, 31%.
In your wins 337, in your losses 186 · 11W 14L