Playstyle radar
38 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
52
of 100
Utility
Healing, shielding, lockdown and saves for allies
43
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
38 gamesSurvivabilityStart here
Time spent dead
10% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 5% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Kills / min
0.06 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Turret plates / game
7.4 vs 5.9
74 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Wards cleared / game
9.5 vs 7.5
76 of 100 against supports. Keep it; it is part of how the games get won.
CC seconds / min
1.6 vs 1.4
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, vision leads at 55 of 100, built on 8.0 wards cleared a game and 2.48 vision score a minute. Aggression trails at 34, with 0.6 solo kills a game.
Among supports
Master+ supports with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 8%, in your losses 12% · 17W 21L
Master+ supports with above-median first blood rate win 57% of games; below it, 52%.
In your wins 6%, in your losses 5% · 17W 21L
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
In your wins 0.10, in your losses 0.09 · 17W 21L