Playstyle
18 games
Playstyle radar
18 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
18 gamesVisionStart here
Vision score / min
0.71 vs 0.98 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.19 vs 0.17 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
853 vs 1087 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
CS at 10 min
4.0 vs 2.2
82 of 100 against Trundle players. Keep it; it is part of how the games get won.
Team damage share
18% vs 16%
74 of 100 against Trundle players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 56 of 100, built on 9% time spent dead and 0.20 deaths a minute. Vision trails at 31, with 0.72 vision score a minute.
Among junglers
Trundle junglers with above-median vision score a minute win 55% of games; below it, 45%.
Trundle junglers with fewer deaths a minute than the median win 75% of games; with more, 25%.
Trundle junglers with above-median objective damage a minute win 81% of games; below it, 19%.