Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
61
of 100
Farming
CS pace, gold income and early-lane farm
30
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
11 gamesFarmingStart here
CS / min
5.8 vs 6.8 typical
Catch the side wave between fights instead of standing in the river.
Vision
Vision score / min
0.55 vs 0.94 typical
Put a ward down on every back and sweep the river before objectives.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Turret plates / game
8.0 vs 4.2
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 76% of games, the other half 26%.
Kill participation
55% vs 50%
78 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 56 of 100, built on 7.6 turret plates a game and 735 objective damage a minute. Vision trails at 16, with 0.73 vision score a minute.
Among junglers
Emerald junglers with above-median CS a minute win 66% of games; below it, 32%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.