Playstyle radar
11 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
11 gamesDamageStart here
Damage / min
529 vs 705 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Vision score / min
0.72 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.4 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
9% vs 10%
70 of 100 against junglers, and it matters: the better half of Diamond junglers wins 68% of games, the other half 27%.
First blood rate
20% vs 7%
91 of 100 against junglers, and it matters: the better half of Diamond junglers wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 62 of 100, built on 0.17 deaths a minute and 9% time spent dead. Aggression trails at 37, with 0.23 kills a minute.
Among junglers
Diamond junglers with above-median damage a minute win 57% of games; below it, 38%.
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median epic monsters a game win 82% of games; below it, 28%.