Playstyle radar
22 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
20
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
22 gamesDamageStart here
Damage / min
517 vs 802 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.1 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.11 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 59 of 100, built on 9% time spent dead and 0.21 deaths a minute. Aggression trails at 22, with 35% kill participation.
Among top laners
Diamond top laners with above-median damage a minute win 56% of games; below it, 39%.
In your wins 523, in your losses 427 · 12W 10L
Diamond top laners with above-median solo kills a game win 58% of games; below it, 41%.
In your wins 0.9, in your losses 0.3 · 12W 10L
Diamond top laners with above-median kills a minute win 60% of games; below it, 35%.
In your wins 0.16, in your losses 0.06 · 12W 10L