Playstyle radar
12 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
63.8 vs 69.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.24 vs 0.19
70 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 52 of 100, built on 11% time spent dead and 0.23 deaths a minute. Vision trails at 32, with 0.2 control wards a game.
Among top laners
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
Diamond top laners with above-median CS at 10 min win 52% of games; below it, 44%.
Diamond top laners with above-median control wards a game win 51% of games; below it, 46%.