Playstyle
19 games
Playstyle radar
19 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
19 gamesAggressionStart here
Solo kills / game
0.9 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Damage
Damage / min
662 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.15 vs 0.19 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.6 vs 0.8
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 68% of games, the other half 32%.
Objective damage / min
588 vs 395
93 of 100 against top laners, and it matters: the better half of Emerald top laners wins 71% of games, the other half 27%.
Deaths / min
0.17 vs 0.21
76 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 65 of 100, built on 9% time spent dead and 0.18 deaths a minute. Aggression trails at 26, with 0.8 solo kills a game.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.